tag:blogger.com,1999:blog-7407895015061729019.post842606854526306660..comments2010-09-29T05:38:34.022-04:00Comments on RIAGrande: Got Tilde?Taylorhttp://www.blogger.com/profile/07451248471583362572noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7407895015061729019.post-31731868052745066552010-09-29T05:38:34.022-04:002010-09-29T05:38:34.022-04:00I discovered this today, and all I can say it'...I discovered this today, and all I can say it's that's great! <br />Thanks for share this!!!<br /><br />This is the best tool to 'force', easily , the developers to get best practicess2ohttps://www.blogger.com/profile/00886579875089628198noreply@blogger.comtag:blogger.com,1999:blog-7407895015061729019.post-34571450686637781712010-09-27T11:04:36.208-04:002010-09-27T11:04:36.208-04:00I recently used the TildeConsole to help me debug ...I recently used the TildeConsole to help me debug a nest of GUI-interaction-dependent sound-loading/playing code. It really helped cut out that extra step of switching to a separate console or debugger window every other second. <br /><br />If your code behavior intentionally changes when flash player goes out of focus, then an in-player tracer/debug-inspector like TildeConsole will be a great aid in successfully inspecting an interaction flow from start to end.Unknownhttps://www.blogger.com/profile/01066551447521759351noreply@blogger.com